Plenty more
- C
- C++
- Go
- Python
- TypeScript

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Not everything gets a sheet of its own. Here are the smaller projects: games and a game-engine study, school projects that grew, and tools and prototypes built in an afternoon or a weekend.
They span C, C++, Go, Python and TypeScript and four years of work, from my first year at EPITECH onwards. Each one links to its repository.
P05 — Register
9 entries, newest first- 01
Mistral Chatbot
2025A chat interface on the Mistral API, with model and temperature settings and image input, built and deployed in about two hours for an application to Mistral.
- Next.js
- Mistral API
- 02
AutonomousLIMO
2025Autonomous driving on a LIMO robot for Korea University's AV Technology class, with my team: staying between lanes and avoiding obstacles, then obeying traffic lights and parking on a QR-code marked spot.
- ROS 2
- Python
- 03
DiffTrad
2024Checks translations with an LLM: each file is translated back into the reference language and diffed against the original, so changes in meaning stand out.
- Go
- LLM
- 04
cpp-i18n
2024A C++ internationalization library, made to drop into an existing CMake project as simply as possible.
- C++
- CMake
- 05
EpiCalendar
2023A Chromium extension, made with Lucas Dupont, that syncs the EPITECH planning into an iCal calendar a few times a day.
- Extension
- iCal
- 06
Survivor
2023A company directory app with draggable widgets, instant chat and cached images, built by a small team in two weeks.
- React Native
- Expo
- 07
Zappy
2023EPITECH's networked team game: a server in C, a graphical client in C++ and AI players in Python.
- C
- C++
- Python
- 08
my_rpg
2022EPITECH's first-year RPG in C and CSFML: turn-based, with a 3D environment and character progression, its look inspired by Octopath Traveler.
- C
- CSFML
- 09
Hazel study
2022Learning game-engine architecture in C++ by following The Cherno's Hazel series.
- C++
- Game engine