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Sinan-Karakaya

Not everything gets a sheet of its own. Here are the smaller projects: games and a game-engine study, school projects that grew, and tools and prototypes built in an afternoon or a weekend.

They span C, C++, Go, Python and TypeScript and four years of work, from my first year at EPITECH onwards. Each one links to its repository.

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9 entries, newest first
  1. 01

    Mistral Chatbot

    2025

    A chat interface on the Mistral API, with model and temperature settings and image input, built and deployed in about two hours for an application to Mistral.

    • Next.js
    • Mistral API
  2. 02

    AutonomousLIMO

    2025

    Autonomous driving on a LIMO robot for Korea University's AV Technology class, with my team: staying between lanes and avoiding obstacles, then obeying traffic lights and parking on a QR-code marked spot.

    • ROS 2
    • Python
  3. 03

    DiffTrad

    2024

    Checks translations with an LLM: each file is translated back into the reference language and diffed against the original, so changes in meaning stand out.

    • Go
    • LLM
  4. 04

    cpp-i18n

    2024

    A C++ internationalization library, made to drop into an existing CMake project as simply as possible.

    • C++
    • CMake
  5. 05

    EpiCalendar

    2023

    A Chromium extension, made with Lucas Dupont, that syncs the EPITECH planning into an iCal calendar a few times a day.

    • Extension
    • iCal
  6. 06

    Survivor

    2023

    A company directory app with draggable widgets, instant chat and cached images, built by a small team in two weeks.

    • React Native
    • Expo
  7. 07

    Zappy

    2023

    EPITECH's networked team game: a server in C, a graphical client in C++ and AI players in Python.

    • C
    • C++
    • Python
  8. 08

    my_rpg

    2022

    EPITECH's first-year RPG in C and CSFML: turn-based, with a 3D environment and character progression, its look inspired by Octopath Traveler.

    • C
    • CSFML
  9. 09

    Hazel study

    2022

    Learning game-engine architecture in C++ by following The Cherno's Hazel series.

    • C++
    • Game engine